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Function: _renderDebugTileOutline()

_renderDebugTileOutline(id, tile, forwardTo4326): (TextLayer<any, { data: object[]; fontSettings: { sdf: true; }; getColor: [number, number, number, number]; getSize: 24; id: `${string}-label`; outlineColor: [number, number, number, number]; outlineWidth: 3; sizeUnits: "pixels"; }> | PathLayer<any, { data: [number, number][][]; getColor: [number, number, number, number]; getPath: (d) => any; getWidth: 2; id: string; pickable: false; widthUnits: "pixels"; }>)[]

Defined in: packages/deck.gl-raster/src/layer-utils.ts:6

Parameters

id

string

tile

Tile2DHeader<any> & TileMetadata

forwardTo4326

(x, y) => [number, number]

Returns

(TextLayer<any, { data: object[]; fontSettings: { sdf: true; }; getColor: [number, number, number, number]; getSize: 24; id: `${string}-label`; outlineColor: [number, number, number, number]; outlineWidth: 3; sizeUnits: "pixels"; }> | PathLayer<any, { data: [number, number][][]; getColor: [number, number, number, number]; getPath: (d) => any; getWidth: 2; id: string; pickable: false; widthUnits: "pixels"; }>)[]