Function: _renderDebugTileOutline()
_renderDebugTileOutline(
id,tile,forwardTo4326): (TextLayer<any, {data:object[];fontSettings: {sdf:true; };getColor: [number,number,number,number];getSize:24;id:`${string}-label`;outlineColor: [number,number,number,number];outlineWidth:3;sizeUnits:"pixels"; }> |PathLayer<any, {data: [number,number][][];getColor: [number,number,number,number];getPath: (d) =>any;getWidth:2;id:string;pickable:false;widthUnits:"pixels"; }>)[]
Defined in: packages/deck.gl-raster/src/layer-utils.ts:6
Parameters
id
string
tile
Tile2DHeader<any> & TileMetadata
forwardTo4326
(x, y) => [number, number]
Returns
(TextLayer<any, { data: object[]; fontSettings: { sdf: true; }; getColor: [number, number, number, number]; getSize: 24; id: `${string}-label`; outlineColor: [number, number, number, number]; outlineWidth: 3; sizeUnits: "pixels"; }> | PathLayer<any, { data: [number, number][][]; getColor: [number, number, number, number]; getPath: (d) => any; getWidth: 2; id: string; pickable: false; widthUnits: "pixels"; }>)[]