BitmapLayer¶
lonboard.BitmapLayer ¶
Bases: BaseLayer
The BitmapLayer
renders a bitmap (e.g. PNG, JPEG, or WebP) at specified
boundaries.
Example:
from lonboard import Map, BitmapLayer
layer = BitmapLayer(
image='https://raw.githubusercontent.com/visgl/deck.gl-data/master/website/sf-districts.png',
bounds=[-122.5190, 37.7045, -122.355, 37.829]
)
m = Map(layer)
m
auto_highlight
class-attribute
instance-attribute
¶
auto_highlight = tag(sync=True)
When true, the current object pointed to by the mouse pointer (when hovered over) is
highlighted with highlightColor
.
Requires pickable
to be True
.
- Type:
bool
- Default:
False
bounds
class-attribute
instance-attribute
¶
bounds = tag(sync=True)
The bounds of the image.
Supported formats:
- Coordinates of the bounding box of the bitmap `[left, bottom, right, top]`
- Coordinates of four corners of the bitmap, should follow the sequence of
`[[left, bottom], [left, top], [right, top], [right, bottom]]`.
desaturate
class-attribute
instance-attribute
¶
desaturate = tag(sync=True)
The desaturation of the bitmap. Between [0, 1]
.
- Type:
float
, optional - Default:
0
extensions
class-attribute
instance-attribute
¶
extensions = tag(sync=True, **widget_serialization)
A list of layer extension objects to add additional features to a layer.
highlight_color
class-attribute
instance-attribute
¶
highlight_color = VariableLengthTuple(
Int(), default_value=None, minlen=3, maxlen=4
)
RGBA color to blend with the highlighted object (the hovered over object if
auto_highlight=true
). When the value is a 3 component (RGB) array, a default alpha
of 255 is applied.
- Type: List or Tuple of integers
- Default:
[0, 0, 128, 128]
image
class-attribute
instance-attribute
¶
image = tag(sync=True)
The URL to an image to display.
- Type:
str
opacity
class-attribute
instance-attribute
¶
opacity = tag(sync=True)
The opacity of the layer.
- Type:
float
. Must range between 0 and 1. - Default:
1
pickable
class-attribute
instance-attribute
¶
pickable = tag(sync=True)
Whether the layer responds to mouse pointer picking events.
This must be set to True
for tooltips and other interactive elements to be
available. This can also be used to only allow picking on specific layers within a
map instance.
Note that picking has some performance overhead in rendering. To get the absolute
best rendering performance with large data (at the cost of removing interactivity),
set this to False
.
- Type:
bool
- Default:
True
selected_index
class-attribute
instance-attribute
¶
selected_index = tag(sync=True)
The positional index of the most-recently clicked on row of data.
You can use this to access the full row of data from a GeoDataFrame
gdf.iloc[layer.selected_index]
Setting a value here from Python will do nothing. This attribute only exists to be
updated from JavaScript on a map click. Note that pickable
must be True
(the
default) on this layer for the JavaScript onClick
handler to work; if pickable
is set to False
, selected_index
will never update.
Note that you can use observe
to call a function whenever a new value is received
from JavaScript. Refer
here
for an example.
tint_color
class-attribute
instance-attribute
¶
tint_color = VariableLengthTuple(
Float(), default_value=None, allow_none=True, minlen=3, maxlen=4
)
The color to tint the bitmap by, in [r, g, b]
.
- Type:
List[float]
, optional - Default:
[255, 255, 255]
transparent_color
class-attribute
instance-attribute
¶
transparent_color = VariableLengthTuple(
Float(), default_value=None, allow_none=True, minlen=3, maxlen=4
)
The color to use for transparent pixels, in [r, g, b, a]
.
- Type:
List[float]
, optional - Default:
[0, 0, 0, 0]
visible
class-attribute
instance-attribute
¶
visible = tag(sync=True)
Whether the layer is visible.
Under most circumstances, using the visible
attribute to control the visibility of
layers is recommended over removing/adding the layer from the Map.layers
list.
In particular, toggling the visible
attribute will persist the layer on the
JavaScript side, while removing/adding the layer from the Map.layers
list will
re-download and re-render from scratch.
- Type:
bool
- Default:
True