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Variable: FilterNoDataVal

const FilterNoDataVal: object

Defined in: filter-nodata.ts:26

A shader module that filters out (discards) pixels whose value matches the provided nodata value.

Type Declaration

fs

readonly fs: "uniform nodataUniforms {\n float value;\n} nodata;\n" = uniformBlock

getUniforms

readonly getUniforms: (props) => object

Parameters

props

Partial<FilterNoDataValProps>

Returns

object

value

value: number | undefined = props.value

inject

readonly inject: object

inject.fs:DECKGL_FILTER_COLOR

readonly fs:DECKGL_FILTER_COLOR: "\n if (color.r == nodata.value) {\n discard;\n }\n "

name

readonly name: "nodata" = MODULE_NAME

uniformTypes

readonly uniformTypes: object

uniformTypes.value

readonly value: "f32" = "f32"