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Variable: CreateTexture

const CreateTexture: object

Defined in: create-texture.ts:15

The base shader module for a render pipeline: samples a single input texture into color so subsequent modules can transform it. Use this when no decoding step (e.g. CompositeBands) is needed.

Type Declaration​

getUniforms​

readonly getUniforms: (props) => object

Parameters​

props​

Partial<CreateTextureProps>

Returns​

object

textureName​

textureName: Texture | undefined = props.textureName

inject​

readonly inject: object

inject.fs:#decl​

readonly fs:#decl: "uniform sampler2D textureName;"

inject.fs:DECKGL_FILTER_COLOR​

readonly fs:DECKGL_FILTER_COLOR: "\n color = texture(textureName, geometry.uv);\n "

name​

readonly name: "create-texture-unorm" = "create-texture-unorm"