Function: createColormapTexture()
createColormapTexture(
device,imageData):Texture
Defined in: create-colormap-texture.ts:16
Upload a decoded colormap sprite to the GPU as a 2D array texture.
The image must be exactly 256 pixels wide; each row becomes one layer
of the returned Texture (dimension: "2d-array", format: "rgba8unorm"). Use the result as the colormapTexture prop of the
Colormap shader module.
Synchronous — pair with decodeColormapSprite when you have a URL or
raw bytes rather than an already-decoded ImageData.
Parameters
device
imageData
Returns
Throws
when imageData.width is not 256.